![]() ![]() He will still probably die in one red lightning attack, but you might get him to survive less than direct hits. ![]() Put resist lightning stuff on your merc and leech if possible. Hardest boss by far, Baal should be easier. So people forget what a tough fight Diablo is. Aside from a handful of builds that can utilize synergies early on, Diablo is a tough fight, and summon necromancer probably has about the toughest time.Ĭompounding problems, most people rush the bosses with big parties and high level characters or much better gear from later in the game for their low level guys, and you’ll normally have one of the power classes (sorceress most of all) with you. The game is much, much harder using self found gear and playing alone or with other people using self found gear. It’s actually a bit better with synergies since skeletons get tougher. Even before LoD, Diablo would sweep away your army with one or two rings of fire. This isn't a final build - definitely looking for insight.This was always true. Please let me know what you think can be changed and what works. Also syncs well with the cubed weapon for extra damage on mages.īlood Rush: Mainly used for mobility purposes Also, using Revive to consume the corpses around generates the health globes used for this build.īone Armor: Defense and stun capabilities. Revive: Gain damage bonus from Rathma's and Jesseth. ![]() Their health cost is negligible once you get enough stacks of Blood for Blood. ![]() Skeletal Mages: Using Life Support Rune to Increase their time on the field. Dark Mending gives some healing when needed. I have not tested this in GRs yet - but I'd like to once I get feedback here.Ĭommand Golem: Using it as an added pet and also uses the corpse-generating active for revives.Ĭommand Skeletons: Standard with Jesseth and Rathma. This is as close as I've gotten without becoming to frail for higher Torments. Like many others, I wanted a pure summoner when I heard the necromancer was coming out. I've been using it but I know there's a more effective way to do things. NOTE: This is a very rough draft of a build. ( 2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage. Reduces cooldown of all skills by 4 - 7%. ![]()
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